Disparaging DPS Data
by, 25-06-2012 at 06:05 PM (4252 Views)
Hello again faithful readers, and thanks for tuning in to read another quasi-well written blog. First of all, thanks to those who have posted feedback in my other blogs. While I know not everyone has something to say, and I certainly would never criticize those who don't post to their faces, it is always appreciated to know it's being read. With that said, today I will be discussing (complaining) about my 3D sentence from above.
"But Ryan, you're a healer, what do you care/know about DPS?" True statement! I am a healer primarily, but I still care about DPS. I started my WoW career playing strictly DPS, mocking healers for how easy they have it, and not wanting to be a tank due to the responsibility demands of the role. DPS was something I always enjoyed doing and discussing. I fondly remember the feeling of topping a DPS chart and "melting face". However, as I've elaborated on in my other posts, my transition to Shaman left me wanting to try the healing end. Since I've started, I just can't really stop, nor can I get away from it. It's tricky to find a LFD with 3 DPS classes; but with a Healer it's pretty darn easy. But I digress, allow me to get back to the subject at hand, and that is DPS.
When I decided to come back to WoW, it was always a question as to what I'd use my "Scroll of Resurrection (SoR)" for, and the debate became Druid or Shaman. Druid's seem over played and a bit stale; while Shaman's were something of a more rare class. I thought the attack rotation of a Boomkin was interesting, while Shaman's looked a little more plain. In the end, I opted for the Shaman based on visual ascetics and the healing aspect seemed a little more enjoyable than a Tree or a weird looking animal thing. So Shaman it was!
Once I realized that I'd be a Shaman, I started my research on attack rotations, specs, glyphs etc.; you know, all the regular things people do when playing a new class. I asked questions when needed and picked up most things pretty quickly. At the same time, I began reading about Warlocks and came across a post called, "The Decline of Warlocks in Cataclysm" by Cynwise. I read through the article, which is incredibly fascinating, and stopped in my tracks when looking at the DPS charts for all classes. I quickly guided myself to http://raidbots.com/dpsbot/ to see what the current numbers were. What I saw was incredibly disparaging and attributed to my transition to healing. Now, not being able to top the charts wasn't the main reason for my role change, but it certainly was one of them.
As of today, 6/25, here are the rankings for all DPS classes:
Fire Mage, Shadow Priest, Arms Warrior, Combat Rogue, Survival Hunter, Boomkin, Retadin, Subtlety Rogue, Unholy DK, Afflock, DemiLock, Elem Shaman, Frost DK, Cat Druid, Enhance Sham, Destro Lock, Assassin Rogue, Arcane Mage, Fury Warrior, Beast Master, MM Hunter.
This shows that Shaman's rank 12th and 15th on the overall DPS charts; and this is where my gripe begins.
When determining which classes should be "at the top", a few things should be taken into account. Primarily this one very simple question: "What is my class designed to do?" If the first answer is "Damage", then your class should be towards the top of the food chain. The second question, "What can my class do?" When you have more then 2 possible answers, your class should NOT be at the top of the food chain. Let's start by looking at the list.
1. Fire Mage - I have absolutely no problem with Mage's being at the top for DPS. Their primary function is to deal damage via Fire, Ice, or Arcane. Why would they not be #1?
2. Shadow Priest - Gripe #1. Let's look at our 2 questions. "What is my class designed to do?" Heal. "What can my class do" Heal/DPS. A class who's primary function is healing should not be the #2 class. The Priest is a 2/1 structure (2 heals/1 DPS). Why would they be above a pure DPS class?
3. Warrior - No problems here. They DPS/Tank (2/1). I moreso wonder why Fury is so terribly low on the charts.
4. Rogue - No gripes, they're DPS.
5. Hunter - No gripes, again a pure DPS class.
6. Boomkin - The biggest travesty among all others. Now, I don't have a bias towards the Druids out there, although I always wondered if Druid vs. Shaman existed like Warlock vs. Mage. The bottom line is that a Druid should not be out performing any classes. Our main question, "What is my class designed to do"? The answer, is EVERYTHING. People like to tout Shaman's as the "jack of all, master of none"; but a Druid is better suited to that. Well, except that Druids are "Jack of all, master of all". The Druid class is a 1/1/1/1 class (Melee DPS/Range DPS/Tank/Heal). They're currently in the top 3 for class popularity (Hunter, Druid, Paladin) and sit at the top of DPS and of Healing AND of Tanking! Why Blizzard, why? Is their any justifiable reason why a class as versitle as a Druid is #6 out of so many? It seems like Class bias, but I'm not sure why Blizz has such a hardon for those stupid treehuggers.
7. Retadin - Class makeup of 1/1/1; Class designed to do 3 things well. Why would this be above any class with a more rigid structure? As with the Druid, this makes no sense; especially considering the healing power of a Pally.
8. Rogue - Again, probably ok in this spot due to their balance of strength.
9. Unholy DK - Ok, I can buy into this. Rounding out the top 10, a 2/1 class structure makes plenty of sense.
10/11. Afflock and DemoLock - Ahh, this is where my personal anger will come out. Let's look at question #1 "What is my class designed to do" and the answer is DPS. Much like a Mage, Hunter, and Rogue; Warlocks are crafted specifically for dealing damage. Yet, for some reason they are 10th/11th on the food chain. In addition to be ranked below Multidimensional classes (stupid Druids and Paladins) they also have the most complex rotation with no benefit to the complexity. I'm not saying they should be top dog, but they darn well should be in the top 5 on principal alone. A huge shame for that class
12. Elemental Shaman - Finally the portion some may have been waiting for, and if not thanks for sticking around to read. What are shamans to do, "Damage and Heals". What can we do? Damage and Heals. Shaman's are a 1/1 class (2 DPS/1 Heal). But for some reason, we are 12th on the list for our Elemental DPS. For some reason, Blizzard seems to really believe in keeping Shaman's in the dead middle of the pack of DPS, despite us primarily being a DPS class. Again, multidimensional specs should not out DPS a DPS class.
15. Enhancement Shaman - I'll skip the others since it's pretty clear on my point I'm trying to make. Enhancement is very low on the food chain, and dramatically out performed by other DPS classes. Hell, Feral Cat's are ranked 14th, which I think is a fine place for them; but 15th for Enhance seems low. What is the justification for this? Why wouldn't they be ranked a little higher. You look at DPS classes like Death Knight and they're at 9/13; while a Shaman is 12/15. Why Blizzard Why!?
For those curious; here is how I believe the classes should rank:
Fire Mage, Affliction Warlock, Combat Rogue, Survival Hunter, Arms Warrior, Unholy DK, Elem Shaman, Enhance Shaman, Demo Lock, Subtle Rogue, Frost DK, Ret Paladin, Boomkin, Fury Warrior, Feral Cat, Destro Lock, Arcane Mage...
Now I know that the DPS numbers are all incredibly close. We have a max spec score of 91.7 to 69.1 (Fire Mage to Fury Warrior). In that top 10, there are only slight variances with a 10 point differential from 1-10. Going down the list, it stays relatively close until you hit Feral Cat/Enhance Sham at 76.1. So, I understand that things appear fairly balanced. I also can respect, and take into consideration the fact that passive abilities and cool downs exist within various classes to enhance the abilities of the rest of the group; thus "balancing everything out". I wish I understood which buffs each class receive, but that all feels like pillow talk. The bottom line, in my opinion, is that the classes designed to do damage should rightfully do more damage then the classes with multi-specs. Blizzard touts, "Bring the player, not the class" and I can respect that take on the game. They want people to enjoy the game and have viability regardless of spec; but a time comes when they need to look at the 3D's and make sure the players classes are accurately represented.
Thanks for reading and my apologies for making this long winded. I've wanted to just type out all the things in my mind about DPS Data showing a lack of strength for classes that deserve to be stronger. As always I welcome any comments, critiques or criticism on my post.
Ryot of Doomhammer
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