Maths of Pandaria: Elemental Beta Report Part Deux - Level 90 Talents
by, 06-06-2012 at 11:53 PM (7033 Views)
This was going to be a video post, but I'm developing a cold which looks like it'll turn into full onset Lurgy just in time for the weekend, so I'm not really going to be in the best condition for speaking for half an hour (and being heard clearly, because some people will have accent issues). Thusly, back to the trusty old blog, and you'll just have to wait to hear my accent another day. In small house-keeping news, I've successfully set things up so you can comment on blog posts without having a forum account (although why you wouldn't want to have a forum account on my clearly awesome forum is beyond me ).
Anyways, when I haven't been doing Real Life stuff, playing Diablo III or working, I've been levelling up in the Mists beta & working on my spreadsheet, crunching some numbers to see what things will be like. Now remember, this is still talking about Beta, so this may change, and there may be other things that we just havenít figured out yet, or that I just have wrong in my spreadsheet. So, without further ado:
Level 60 or Tier 4
This one has been covered before, but it's best to cover everything again just to be safe. The ideal Elemental talent is Elemental Mastery because it stacks with every second Ascendance. This is because while the average effect is similar to Ancestral Swiftness & Echo of the Elements, Elemental Mastery has a higher effect in a shorter time frame which increases the damage gained when stacked with Ascendance.
Level 90 or Tier 6
Ever since these were announced, there have been discussions and claims as to which is better. I hit 90 on the weekend, so I was able to sit down and test out the mechanics for Fire Elemental & Primal Fire Elemental. I won't bore you with the mechanics and so forth, but the end result is that Empower is only going to be useful if your Primal Fire Elemental can't hit anything (in between Immolate casts, that is), and Unleashed Fury is about twice the damage of either Primal Elementalist or Elemental Blast. As such, I expect UF will probably be nerfed down to about 10% to make it even with the rest of the level 90 talents.
Spells & Glyphs
- Unleashed Elements is actually a small DPS gain in a stationary rotation now (~1.4%) even if you don't have Unleashed Fury.
- Glyph of Flame Shock is going to be a mandatory glyph. It's a pure DPS gain, no question about it
- Glyph of Telluric Currents is actually a larger DPS gain than Glyph of FS, but only if you're saving GCDs that would otherwise be spent on casting Thunderstorm to regen mana. More on that in a second.
- Glyph of Unleashed Lightning is a small dps loss, as expected, but the moving LB vs stationary LB break even point is 1:28, so it will be very useful on medium to highly mobile fights.
Mana is a bit more important in Mists. This is because Replenishment is gone, there's no raid wide mp5 buff, and there's no ever increasing mana pool either. The only way we can increase our regen is via increased Rolling Thunder procs (ie: haste/mastery) or more frequent Thunderstorm use (which consumes a global cooldown but restores 15% of your total mana).
We can also improve efficiency with more critical strike rating, but since that's our weakest stat from a DPS perspective, and we get crit from Intellect anyway, there's not much point in going out of our way to get it. Generally I'm expecting a rate of one Thunderstorm every 2 minutes to maintain necessary mana regen levels. Itís for this reason that taking the Telluric Currents glyph results in a DPS improvement in the order of roughly one Lightning Bolts worth of damage every two minutes, as it returns 2% of your mana on every Lightning Bolt hit.
In fact, Telluric Currents may be preferable in mixed single target/AoE fights where youíll be burning mana via Chain Lightning & Earthquake (note: have not conducted any AoE tests or calculations yet, so whether Earthquake is useful or not is a question best left for another day).
Of course, what everyone wants to know is how stat weights will look. Suffice to say, they will look fairly similar to the way they do now. Note that this is a rough comparison, but should give you a guideline on what to look for in secondary stats. Intellect is of course better than everything, and remaining hit capped is your first priority (Iíll do another post later on actual hit cap numbers later, covering dungeons, heroics & raids).
The Mists rotation/priority queue will be the same, yet different.
- Keep Flame Shock up
- Lava Burst
- Earth Shock at 6-7 Lightning Shield charges
- Lightning Bolt
- You can use Unleash Elements before Lava Burst in a stationary rotation if you wish, or save it for movement requirements.
- Itís OK to recast Flame Shock stupidly early, as you can afford to waste 3 DoT ticks to save 1 Lightning Shield charge (which means you can go 4 ticks early as the fourth will tick as normal before the new dot starts). This is because Flame Shock DoT ticks are much weaker than Lightning Shield charges in Mists, but youíll need to be pro-active about things.
- If you really want to be a unique snowflake and use Elemental Blast, youíd slot it in behind Earth Shock at this stage.
The Earth/Fire Elemental AI is fixed. They now attack your target as soon as you attack it, ie: drop totem, attack something, it attacks it. No more of this sitting around with their hands in their metaphorical pants. Havenít tested out any range limitations though.
Well, there you have it folks. Thatís my update on Elemental in the Mists Beta. Iíll post here on a semi-regular basis, or you can follow me on twitter.
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