In Mists there are a few changes around how stats are handled, which has the odd effect of making Expertise a viable stat for spellcasters. Yes, that’s right, expertise. In case you having a “doubleyouteeeff” moment, I’ll refer you back to a Dev Watercooler post on the subject. The important bit is here though:
Expertise will negate dodge and spell miss, then parry.
This is mostly a change to improve the lives of melee, especially Enhancement Shaman, Retribution Paladin and I think
During Cataclysm there was a single go-to class for interrupts that didn't require lockouts, and that was Shaman. I never liked this job, especially with the DPS sacrifices that came from interrupting as an Elemental Shaman. Somehow earlier today, I'm not sure exactly how, I started wondering whether this default interrupt job would fall to Shaman again. Thusly, spreadsheet time!
The overall intention for glyphs in Mists is that you can mix and match depending on your talent choices, play style, and encounter choices. There aren't really any mandatory glyphs anymore. There was a post by Ghostcrawler on this subject back in April where he said
As with talents, we want glyphs to be a choice. Stepping back a moment, we do think there is room in the game for very easy decision -- the kind that don't stress you out for fear of making the wrong one.
One of the difficulties facing the Class Designers behind World of Warcraft at the moment is how to balance specialisations within one class with the same function. In most cases they will be very distinct playstyles with very little overlap, as we see with Druids where both Balance and Feral provide DPS functions, but one provides an intellect based caster while the other provides an agility based melee with no ability overlap at all.
As part of the Mists development, Warlocks had
Mana regeneration for Shaman at the moment is a bit... messy. When considered individually, each spec has its own mana regen mechanics and works with them. However with Mists making some of abilities available to all three specs, it starts to highlight a few problems.
To begin with, let’s review how the specs manage mana.
There are three abilities involved in Elemental’s mana management: Elemental Focus, Rolling Thunder and Thunderstorm. Elemental Focus is a two charge